The Phantom Palace Abyssal Dungeons, like the majority of the other Abyssal Dungeons in Lost Ark, are modified versions of the Dungeons encountered during the Main Story quest, with Rohendel serving as the setting this time.
Guide for a Quick and Condensed Refresher
The fact that the Phantom Palace Abyssal Dungeon is one of the more fondly remembered pieces of endgame content in Ark: Survival of the Fittest is largely due to the large amount of fanfare surrounding its introduction, and the beginning of the Hall of the Twisted Warlord is no exception. The party begins this section by running forward through a hall of constantly changing scenery, with buildings springing up out of nowhere and landscapes changing in the blink of an eye. This section is divided into two parts.
Mechanic's Wipe is a Mechanic's Wipe.
And then towards the final stages, this mechanic is repeated, with the only difference being that this time, the Rook summons chess piece-shaped stone towers around the Bishop, who is positioned centrally in the battle. The three members of the party with the purple circles should break down these towers as soon as possible while the fourth member takes up his or her position and buy Lost Ark gold. In the worst-case scenario, the party only needs to destroy the stone towers that would otherwise prevent the Orb from striking the Bishop. Once the mechanic has been completed correctly a second time, he is no longer needed.
Defeat the Illusion Legion by any means necessary.
Fortunately, aside from its wipe mechanic, the boss is fairly straightforward, making the fight relatively enjoyable overall, with the exception of this one crucial section. However, the Phantom Legion King possesses two critical mechanics: the Illusion Sword Stagger Check and the Phantom Legion King's default Stagger Check, both of which are useful. Learn How To Get Your Glaivier To Tier 3 Fast In Lost Ark.
When a player hits the Phantom Legion King, the debuff placed on the party is removed, and the player is free to attack the Boss at any time from that point forward.
Before beginning the fight, the party determines who will go first, second, third, and fourth (in most cases, the party order will automatically assign these positions to the appropriate people).
As soon as the Boss has 16 or 6 HP bars remaining, players should immediately proceed to the direction that has been assigned to them.
As soon as the debuff is removed when player 1 hits the Boss, player 2 can grab their sword (which usually takes about 2 seconds on average).
It's also possible for the Phantom Legion King to suffer a normal Stagger Check during the fight, but this one is significantly less punishing than the one caused by the Illusion Swords. When the Phantom King creates a red barrier around itself and stabs its sword into the ground, players will be alerted that a Stagger Check is about to occur.
After stabbing the sword into the ground, the Phantom King summons two large cones of constantly exploding cracks in the ground, which deal heavy constant damage to anyone who happens to be standing in the center of the concentric rings. They will spawn either north/south or east/west of the Phantom King at the start of the game and will switch to the opposite side after a short period of time. This time period should see the yellow Stagger Check Bar appear beneath the Phantom King, which indicates that the Phantom King has been stunned. When they do, they'll need to drain this with Stagger Skills in order to end this move as soon as possible and expose the Phantom Legion King to a sustained chain of damage.